![]() The feature sets in the Chamfer modifier are a lot more comprehensive and there is the ability to save a pre-set. In poly modelling, creating good edge detail in 3ds Max has been something surface modelling has suffered from for quite a while. The first one was the Chamfer on the modifier stack. In the video below, I also wanted to look at a couple of the features that appeared in 2020 that many were not aware of at its first release. For those that are not familiar, Python is growing in popularity as a core high level programming language. The way that we can optimise Python in 3ds Max has been something that many have asked for over recent years. Substance is a 3D authoring tool not another image manipulation or photo editor but an exceptional procedural tool creating unique and detailed textures for any scene and level of detail. If you have not used or heard of it, please look at Substance Toolsįor visualisation in Interior design this is a great step in interaction with 3ds Max, the chosen renderer and the texture material in the final renderer shader. I am, therefore very pleased to see the workflow with Substance designer. ![]() Not just in the Autodesk collection but in material and texture shaders for use with various renderers. ![]() I am particularly interested in interoperability with other applications. In this blog post, I will look at some of the new features and updates released in 3ds Max 2021. ![]()
0 Comments
Leave a Reply. |